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Croatia is famous for its exquisite coastline, so it makes sense to combine the beach with team-building. Beach games can take place on a variety of locations; from Mandrač Beach and Sunset Beach in Dubrovnik, to a beach on one of the nearby islands; Koločep or Lopud for example. You can choose to include more or less games, depending on your preferences and available time.
Here are some Beach Games examples:
Picigin – a local game that involves a group standing in shallow water whilst knocking a small ball to each other, using hands, feet, head - any body part you can - to keep it from falling into the water.
Sandcastle Building – teams have 20 minutes to build the best sandcastle, with points awarded for size, style and decoration.
Tug of War - two teams compete against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope across the mark against the force of the opposing team's pull.
Flamingo Rings - is a swimming relay with a twist. Each team nominates a swimmer that will swim towards the flamingo, catch a flying ring and put it around the flamingo's neck. The swimmer can steal the opposite team's ring to bring more points to his team.
Channel Ball - make a line, stand sideways to your teammates/practice the channel ball game for 5 minutes before the competition/ your goal is to transfer the ball to the end of the line and back using two channels faster than your opponents.
Tic Tac Toe – a well known game where you need to connect tree objects in row or diagonally racing against the time and other team.
Mine field – the field is set with obstacles and mines. Each team chooses a member to go through the minefield blinded while his team members guide him safely through it. The winning team is the one that successfully crosses the minefield in the shortest time without activating any mines.
Caterpillar - each team will receive a caterpillar formation. In this formation, team members must reach the finish line without stepping outside the caterpillar. One person will take charge at the beginning, setting the pace and leading the caterpillar towards the goal. To achieve victory, teams must synchronize their rhythm through effective communication and coordination.
Giant Sack Relay - teams have to move members of their team across the field in a giant sack faster than their opponents.